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2nd International Conference on Computing Advancements: Age of Computing and Augmented Life, ICCA 2022 ; : 491-500, 2022.
Article in English | Scopus | ID: covidwho-2020423

ABSTRACT

Virtual Reality (VR) has became a significant element of education throughout the years. To understand the quality and advantages of these techniques, it's important to understand how they were developed and evaluated. Since COVID-19, the education system has drastically changed a lot. It has shifted from being in a classroom with a whiteboard and projectors to having your own room in front of your laptop in a virtual meeting. In this respect, virtual reality in the laboratory or Virtual Laboratory is the main focus of this research, which is intended to comprehend the work done in quality education from a distance using VR. As per the findings of the study, adopting virtual reality in education can help students learn more effectively and also help them increase perspective, enthusiasm, and knowledge of complex notions by offering them with an interactive experience in which they can engage and learn more effectively. This highlights the importance for a significant expansion of VR use in learning, the majority of which employ scientific comparison approaches to compare students who use VR to those who use the traditional method for learning. © 2022 ACM.

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